﻿/*
 * Copyright (c) 2011
 * Thomas Rozanski, Geoffrey Wright, Zachary Lynn, Jesse Natalie
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the team nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THOMAS ROZANSKI, GEOFFREY WRIGHT,
 * ZACHARY LYNN, OR JESSE NATALIE BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;

/// <summary>Everything needed to make your own table top Kinect game.</summary>
namespace Kinected
{
    /// <summary>Failed to connect to the Kinect.</summary>
    public class KinectCreationException : System.ApplicationException
    {
        public KinectCreationException(string msg)
            : base(msg)
        {

        }
    }
    
    /// <summary>A Microsoft Kinect device.</summary>
    /// <seealso cref="Motor"/>
    /// <seealso cref="Camera"/>
    public class Kinect
    {
        private Motor motor;
        private Camera camera;

        /// <summary>The device's motor.</summary>
        public Motor Motor { get { return motor; } }
        
        /// <summary>The device's camera.</summary>
        public Camera Camera { get { return camera; } }

        /// <summary>A real Kinect.</summary>
        /// <param name="serial">Of the device.</param>
        /// <exception cref="KinectCreationException">Failed to create the kinect device.</exception>
        public Kinect(string serial)
        {
            try
            {
                motor = (Motor)new RealMotor(serial);
                camera = (Camera)new RealCamera(serial);
            }
            catch (Exception exception)
            {
                throw new KinectCreationException(String.Format("Unable to create kinect object, ") + exception.Message);
            }
        }

        /// <summary>A mock Kinect.</summary>
        public Kinect()
        {
            motor = (Motor)new MockMotor();
            camera = (Camera)new MockCamera();
        }

        ~Kinect()
        {

        }
        
        /// <summary>Gets the number of Kinects.</summary>
        /// <returns>0+</returns>
        public static int GetDeviceCount()
        {
            return CLNUIDevice.GetDeviceCount();
        }

        /// <summary>Gets the serial number of the Kinect.</summary>
        /// <returns>Serial number.</returns>
        public static string GetDeviceSerial(int index)
        {
            return CLNUIDevice.GetDeviceSerial(index);
        }
    }
}